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authorHubert Jarosz <marqin.pl@gmail.com>2016-03-09 00:00:52 +0100
committerHubert Jarosz <marqin.pl@gmail.com>2016-03-09 00:00:52 +0100
commit4a4f2479146aa33e235ed57cde311efda68d3c8f (patch)
treecf91f2869ff8f058c6682569fb31e22e5ee736ad /platform/winrt/include/GLSLANG/ShaderLang.h
parent1dad6eca812e5c2e313b54265114de8a1d73d999 (diff)
remove trailing whitespace
Diffstat (limited to 'platform/winrt/include/GLSLANG/ShaderLang.h')
-rw-r--r--platform/winrt/include/GLSLANG/ShaderLang.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/winrt/include/GLSLANG/ShaderLang.h b/platform/winrt/include/GLSLANG/ShaderLang.h
index 647fed6a02..e486692482 100644
--- a/platform/winrt/include/GLSLANG/ShaderLang.h
+++ b/platform/winrt/include/GLSLANG/ShaderLang.h
@@ -107,7 +107,7 @@ typedef enum {
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
- // This is an experimental flag to enforce restrictions that aim to prevent
+ // This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.