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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
commit | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (patch) | |
tree | 4a88f47c8b984522e36ac973accb34bdcb00363b /platform/winrt/include/EGL/eglext.h | |
parent | 89fa70706f9166765c3ac3f799225a467800f065 (diff) |
3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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