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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-04-23 13:01:36 +0100 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-05-13 10:33:32 +0100 |
commit | e7fee711b3d2417720ecfae86bc9351927f6daa0 (patch) | |
tree | ae98dc80389fa088c9fe57bb68c77b80ce35c62f /platform/windows | |
parent | 1176e078b965994964e7699efd41d9a8958db6da (diff) |
Update game controller enums.
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/joypad_windows.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index 8fdc92a79c..821d4eb685 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -347,12 +347,12 @@ void JoypadWindows::process_joypads() { button_mask = button_mask * 2; } - input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); - input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); - input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); |