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authorRémi Verschelde <rverschelde@gmail.com>2021-10-14 12:01:22 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-10-14 12:01:28 +0200
commite2dfb656f4508643acf38014dd8461782505ba12 (patch)
tree80c1bf84a660d1c6dd2b18b956758c7df0428c0e /platform/windows
parent0eed8d8386850f887c024730816e8044ad742a2b (diff)
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/detect.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 3961480d23..6f99368e99 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -208,6 +208,7 @@ def configure_msvc(env, manual_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
+ env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@@ -362,6 +363,7 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ env.Append(CPPDEFINES=["DEV_ENABLED"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])