diff options
author | Kevin Smith <git@kismith.co.uk> | 2022-07-25 20:10:20 +0100 |
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committer | Kevin Smith <git@kismith.co.uk> | 2022-07-25 20:10:20 +0100 |
commit | d8900e0020b21d449069ef2a301253371fb70a21 (patch) | |
tree | 61f21bbaeb1d9b766de751b68190f5deae15aa16 /platform/windows | |
parent | 18596f6b3dd8a3bda04d0367d37f94c579a8a6e7 (diff) |
Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.
It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).
Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/detect.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index b82fe5e7ad..6a7caf4656 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -198,7 +198,6 @@ def configure_msvc(env, manual_msvc_config): elif env["target"] == "debug": env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"]) # Allow big objects. Only needed for debug, see MinGW branch for rationale. - env.AppendUnique(CCFLAGS=["/bigobj"]) env.Append(LINKFLAGS=["/DEBUG"]) if env["debug_symbols"]: @@ -221,6 +220,10 @@ def configure_msvc(env, manual_msvc_config): env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"]) env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding. env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++ + # Once it was thought that only debug builds would be too large, + # but this has recently stopped being true. See the mingw function + # for notes on why this shouldn't be enabled for gcc + env.AppendUnique(CCFLAGS=["/bigobj"]) if manual_msvc_config: # should be automatic if SCons found it if os.getenv("WindowsSdkDir") is not None: |