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authorJuan Linietsky <reduzio@gmail.com>2014-11-17 07:46:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-17 07:46:11 -0300
commitd5cb758d36035fc35e960a466d0b370ff19e4f76 (patch)
treebe190717a7b8cd3924c3d9ff3ba5f5237cd26d41 /platform/windows
parent56b30b31e4df887a5b7b5c70a87597d250482c1f (diff)
NavMesh
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/packet_peer_udp_winsock.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/windows/packet_peer_udp_winsock.cpp b/platform/windows/packet_peer_udp_winsock.cpp
index c28d72c99c..aff92b8fc8 100644
--- a/platform/windows/packet_peer_udp_winsock.cpp
+++ b/platform/windows/packet_peer_udp_winsock.cpp
@@ -61,6 +61,8 @@ int PacketPeerUDPWinsock::get_max_packet_size() const{
void PacketPeerUDPWinsock::_set_blocking(bool p_blocking) {
+ //am no windows expert
+ //hope this is the right thing
if (blocking==p_blocking)
return;