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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-16 10:22:26 +0200
committerGitHub <noreply@github.com>2019-06-16 10:22:26 +0200
commitbaab976d0f2853231e8ea2f048f4a32334d635b8 (patch)
treeaa11ccbe2a70610647a4b59f398689a0c070f245 /platform/windows
parentce8e5413390b48542b98ffafe5fc8b0b8032efa2 (diff)
parent02ea99129e8f3882914431374c60a7d80c5146e1 (diff)
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/SCsub1
-rw-r--r--platform/windows/camera_win.cpp94
-rw-r--r--platform/windows/camera_win.h46
-rw-r--r--platform/windows/os_windows.cpp3
-rw-r--r--platform/windows/os_windows.h2
5 files changed, 146 insertions, 0 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 892d734734..8426ccbb89 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -8,6 +8,7 @@ import platform_windows_builders
common_win = [
"godot_windows.cpp",
+ "camera_win.cpp",
"context_gl_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp
new file mode 100644
index 0000000000..6eff2749f2
--- /dev/null
+++ b/platform/windows/camera_win.cpp
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* camera_win.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_win.h"
+
+///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it
+// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me...
+// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy....
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedWindows - Subclass for our camera feed on windows
+
+/// @TODO need to implement this
+
+class CameraFeedWindows : public CameraFeed {
+private:
+protected:
+public:
+ CameraFeedWindows();
+ virtual ~CameraFeedWindows();
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+CameraFeedWindows::CameraFeedWindows(){
+ ///@TODO implement this, should store information about our available camera
+};
+
+CameraFeedWindows::~CameraFeedWindows() {
+ // make sure we stop recording if we are!
+ if (is_active()) {
+ deactivate_feed();
+ };
+
+ ///@TODO free up anything used by this
+};
+
+bool CameraFeedWindows::activate_feed() {
+ ///@TODO this should activate our camera and start the process of capturing frames
+
+ return true;
+};
+
+///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture
+
+void CameraFeedWindows::deactivate_feed(){
+ ///@TODO this should deactivate our camera and stop the process of capturing frames
+};
+
+//////////////////////////////////////////////////////////////////////////
+// CameraWindows - Subclass for our camera server on windows
+
+void CameraWindows::add_active_cameras(){
+ ///@TODO scan through any active cameras and create CameraFeedWindows objects for them
+};
+
+CameraWindows::CameraWindows() {
+ // Find cameras active right now
+ add_active_cameras();
+
+ // need to add something that will react to devices being connected/removed...
+};
+
+CameraWindows::~CameraWindows(){
+
+};
diff --git a/platform/windows/camera_win.h b/platform/windows/camera_win.h
new file mode 100644
index 0000000000..61d22ac6b1
--- /dev/null
+++ b/platform/windows/camera_win.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* camera_win.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERAWIN_H
+#define CAMERAWIN_H
+
+#include "servers/camera/camera_feed.h"
+#include "servers/camera_server.h"
+
+class CameraWindows : public CameraServer {
+private:
+ void add_active_cameras();
+
+public:
+ CameraWindows();
+ ~CameraWindows();
+};
+
+#endif /* CAMERAWIN_H */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index af4f5d22bf..db56bf5c7e 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1357,6 +1357,8 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
power_manager = memnew(PowerWindows);
+ camera_server = memnew(CameraWindows);
+
AudioDriverManager::initialize(p_audio_driver);
TRACKMOUSEEVENT tme;
@@ -1516,6 +1518,7 @@ void OS_Windows::finalize() {
memdelete(joypad);
memdelete(input);
+ memdelete(camera_server);
touch_state.clear();
visual_server->finish();
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 0aacbcb9ff..b20d847baa 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -31,6 +31,7 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
+#include "camera_win.h"
#include "context_gl_windows.h"
#include "core/os/input.h"
#include "core/os/os.h"
@@ -108,6 +109,7 @@ class OS_Windows : public OS {
ContextGL_Windows *gl_context;
#endif
VisualServer *visual_server;
+ CameraWindows *camera_server;
int pressrc;
HDC hDC; // Private GDI Device Context
HINSTANCE hInstance; // Holds The Instance Of The Application