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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-01 11:53:01 +0200
committerGitHub <noreply@github.com>2021-10-01 11:53:01 +0200
commita7011fa29488f5356949667eb8e2b296cbbd9923 (patch)
tree2b8cd4b339ef65f25c57f2d637a3c7bc8fe26724 /platform/windows
parent769691ab53f46763582a46df8c4583f9ba1a944f (diff)
parent650e63a7ca433e70ab458893f1dcbb8820278d86 (diff)
Merge pull request #52684 from Frixuu/master
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/display_server_windows.cpp36
-rw-r--r--platform/windows/display_server_windows.h1
-rw-r--r--platform/windows/key_mapping_windows.cpp10
-rw-r--r--platform/windows/key_mapping_windows.h1
4 files changed, 48 insertions, 0 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index a4be108c65..3100c0bd27 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1476,6 +1476,42 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
return String::utf16((const char16_t *)buf).substr(0, 2);
}
+Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const {
+ unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
+ Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK);
+
+ if (keycode_no_mod == KEY_PRINT ||
+ keycode_no_mod == KEY_KP_ADD ||
+ keycode_no_mod == KEY_KP_5 ||
+ (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) {
+ return p_keycode;
+ }
+
+ unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod);
+ if (scancode == 0) {
+ return p_keycode;
+ }
+
+ HKL current_layout = GetKeyboardLayout(0);
+ UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout);
+ if (vk == 0) {
+ return p_keycode;
+ }
+
+ UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF;
+ // Unlike a similar Linux/BSD check which matches full Latin-1 range,
+ // we limit these to ASCII to fix some layouts, including Arabic ones
+ if (char_code >= 32 && char_code <= 127) {
+ // Godot uses 'braces' instead of 'brackets'
+ if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) {
+ char_code += 32;
+ }
+ return (Key)(char_code | modifiers);
+ }
+
+ return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
+}
+
String _get_full_layout_name_from_registry(HKL p_layout) {
String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0");
String ret;
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index c02a90c543..8b82288a40 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -543,6 +543,7 @@ public:
virtual void keyboard_set_current_layout(int p_index) override;
virtual String keyboard_get_layout_language(int p_index) const override;
virtual String keyboard_get_layout_name(int p_index) const override;
+ virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override;
virtual int tablet_get_driver_count() const override;
virtual String tablet_get_driver_name(int p_driver) const override;
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index db99d6c122..8016d20470 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -345,6 +345,16 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
return KEY_UNKNOWN;
}
+unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
+ for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ if (_scancode_to_keycode[i].keysym == p_keycode) {
+ return _scancode_to_keycode[i].keycode;
+ }
+ }
+
+ return 0;
+}
+
unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
unsigned int keycode = KEY_UNKNOWN;
for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index fb07227014..f260666a3e 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -42,6 +42,7 @@ class KeyMappingWindows {
public:
static unsigned int get_keysym(unsigned int p_code);
+ static unsigned int get_scancode(Key p_keycode);
static unsigned int get_scansym(unsigned int p_code, bool p_extended);
static bool is_extended_key(unsigned int p_code);
};