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authorJuan Linietsky <juan@godotengine.org>2019-03-03 17:53:59 -0300
committerJuan Linietsky <juan@godotengine.org>2019-03-03 17:57:16 -0300
commit8b4c4d9b2fbfa39e71bc1e4f4fcdd5377a9396e4 (patch)
tree7006dd0c89288c09d7b6b2faae393404406a6e64 /platform/windows
parentae886a6f32b3cacc342ab3c4b52fa5e09d91fa49 (diff)
Implement a more coherent (and way less hack) way to block animation updates, fixes #24618
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/os_windows.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index a213e495b4..bace65e772 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -308,7 +308,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
};
-
switch (uMsg) // Check For Windows Messages
{
case WM_SETFOCUS: {
@@ -3004,9 +3003,9 @@ bool OS_Windows::is_disable_crash_handler() const {
void OS_Windows::process_and_drop_events() {
- drop_events=true;
+ drop_events = true;
process_events();
- drop_events=false;
+ drop_events = false;
}
Error OS_Windows::move_to_trash(const String &p_path) {