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author | Aleksandar Danilovic <greatgames.alexandar@gmail.com> | 2016-04-10 02:59:51 +0200 |
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committer | Aleksandar Danilovic <greatgames.alexandar@gmail.com> | 2016-04-10 03:36:58 +0200 |
commit | 7762e1afe60d6cf3ae310a4cf0af0e25ae5d18c6 (patch) | |
tree | 10a41dae6cb752f472e78a293fd54f188e14429f /platform/windows | |
parent | d454e64f429affb89de036eed6daa5c6e5278492 (diff) |
Fixes 64 bit MSVC builds, disables bits parameter
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098
Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/detect.py | 91 |
1 files changed, 90 insertions, 1 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 689cad8343..d01a5a114d 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -262,7 +262,33 @@ def configure(env): env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"]) env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"]) env['ENV'] = os.environ; + + # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code + compiler_version_str = detect_visual_c_compiler_version(env['ENV']) + + # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows) + if(env["bits"] != "default"): + print "Error: bits argument is disabled for MSVC" + print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)" + +" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler" + +" will be executed and inform you.") + sys.exit() + + # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt + # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with) + env["bits"]="32" env["x86_opt_vc"]=True + + print "Detected MSVC compiler: "+compiler_version_str + # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm + if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): + env["bits"]="64" + env["x86_opt_vc"]=False + print "Compiled program architecture will be a 64 bit executable (forcing bits=64)." + elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"): + print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)." + else: + print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup." else: # Workaround for MinGW. See: @@ -366,4 +392,67 @@ def configure(env): env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } ) env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) - +def detect_visual_c_compiler_version(tools_env): + # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... + # (see the SCons documentation for more information on what it does)... + # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] + # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect + # the propper vc version that will be called + + # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) + # There are many different cl.exe files that are run, and each one compiles & links to a different architecture + # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() + # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: + # the following string values: + + # "" Compiler not detected + # "amd64" Native 64 bit compiler + # "amd64_x86" 64 bit Cross Compiler for 32 bit + # "x86" Native 32 bit compiler + # "x86_amd64" 32 bit Cross Compiler for 64 bit + + # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm + # and similar architectures/compilers + + # Set chosen compiler to "not detected" + vc_chosen_compiler_index = -1 + vc_chosen_compiler_str = "" + + # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact + # First test if amd64 and amd64_x86 compilers are present in the path + vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;") + if(vc_amd64_compiler_detection_index > -1): + vc_chosen_compiler_index = vc_amd64_compiler_detection_index + vc_chosen_compiler_str = "amd64" + + vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;") + if(vc_amd64_x86_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): + vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index + vc_chosen_compiler_str = "amd64_x86" + + + # Now check the 32 bit compilers + vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;") + if(vc_x86_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): + vc_chosen_compiler_index = vc_x86_compiler_detection_index + vc_chosen_compiler_str = "x86" + + vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;") + if(vc_x86_amd64_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): + vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index + vc_chosen_compiler_str = "x86_amd64" + + # debug help + #print vc_amd64_compiler_detection_index + #print vc_amd64_x86_compiler_detection_index + #print vc_x86_compiler_detection_index + #print vc_x86_amd64_compiler_detection_index + #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) + + return vc_chosen_compiler_str |