diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 21:18:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-20 00:51:14 +0100 |
commit | 6947bed015c33706b9a441fd47cd84f0da99097c (patch) | |
tree | f5069ae2bbdbc29f65366807ad5e217e3c293fa8 /platform/windows | |
parent | ecf80fbbbadaa782cbe81a6562916331c6762970 (diff) |
Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/godot_res.rc | 8 | ||||
-rw-r--r-- | platform/windows/os_windows.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc index b86869d316..7b745f0f97 100644 --- a/platform/windows/godot_res.rc +++ b/platform/windows/godot_res.rc @@ -23,13 +23,13 @@ BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "Godot Engine" - VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor" + VALUE "FileDescription", VERSION_NAME " Editor" VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) - VALUE "ProductName", _MKSTR(VERSION_NAME) + VALUE "ProductName", VERSION_NAME VALUE "Licence", "MIT" VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur" - VALUE "Info", "http://www.godotengine.org" - VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." _MKSTR(VERSION_REVISION) + VALUE "Info", "https://godotengine.org" + VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_REVISION END END BLOCK "VarFileInfo" diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 70ac57c7bf..72d51ad62a 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -2166,7 +2166,7 @@ String OS_Windows::get_cache_path() const { // Get properly capitalized engine name for system paths String OS_Windows::get_godot_dir_name() const { - return String(_MKSTR(VERSION_SHORT_NAME)).capitalize(); + return String(VERSION_SHORT_NAME).capitalize(); } String OS_Windows::get_system_dir(SystemDir p_dir) const { |