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authorJuan Linietsky <reduzio@gmail.com>2015-01-11 11:43:31 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-11 11:43:31 -0300
commit66afddb3e8db03a675e744f74b07acc4db8f2aa1 (patch)
tree9a86cad05634fdaf922f467d930be7bcd9521611 /platform/windows
parent336d9ce5d7c104c7828d620295ff977203b57c2d (diff)
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/os_windows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index a3a26ddb25..45d13da828 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -134,7 +134,7 @@ int OS_Windows::get_video_driver_count() const {
}
const char * OS_Windows::get_video_driver_name(int p_driver) const {
- return p_driver=="GLES2";
+ return "GLES2";
}
OS::VideoMode OS_Windows::get_default_video_mode() const {