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authorJuan Linietsky <juan@godotengine.org>2019-02-26 11:58:47 -0300
committerJuan Linietsky <juan@godotengine.org>2019-02-26 11:58:47 -0300
commit5eeb06ffd1bf9cc79142760c372c17cd858cbe49 (patch)
tree824bdca6e0072ff877a1944c5b2c248c2bca0fbb /platform/windows
parent329904598829dcbed462b012dee39bc37d7d7c83 (diff)
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/os_windows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 6e31f5b21d..61aeb3ec93 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2976,7 +2976,7 @@ int OS_Windows::get_power_percent_left() {
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc" || p_feature == "s3tc" || p_feature == "bptc";
+ return p_feature == "pc";
}
void OS_Windows::disable_crash_handler() {