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authorpepegadeveloper123 <smjgs24@naver.com>2020-05-11 03:20:11 +0900
committerpepegadeveloper123 <smjgs24@naver.com>2020-05-11 03:20:11 +0900
commit4e00d8520db33de62645043af3d9d3ca83b1153f (patch)
treee929517663eb2ec491bcc6f662a083e9c48dd223 /platform/windows
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
Inherited C# scene not inheriting parent's fields
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581.
Diffstat (limited to 'platform/windows')
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