diff options
author | George Marques <george@gmarqu.es> | 2018-11-01 10:27:04 -0300 |
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committer | George Marques <george@gmarqu.es> | 2018-11-01 10:27:04 -0300 |
commit | 4c9d734a756628ebc1dbf7b19ca335146c0e6393 (patch) | |
tree | add0d7f96c12a331658b88b933abe470e17e1315 /platform/windows | |
parent | aec8ea4f47af23e6acff181189bbbfaf7f3d18f5 (diff) |
Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/os_windows.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 3bbffd8fb7..7a543445b6 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1332,10 +1332,11 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int gl_context->set_use_vsync(video_mode.use_vsync); #endif - visual_server = memnew(VisualServerRaster); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); + } else { + visual_server = memnew(VisualServerRaster); } /* |