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authorDavid Snopek <dsnopek@gmail.com>2022-11-13 07:06:26 -0600
committerDavid Snopek <dsnopek@gmail.com>2022-11-13 07:06:26 -0600
commit4c8409c0fe2a06dd7fa0ff0fde428298b4b18e2d (patch)
treeb81c6d3aac377ccefbfcc8c681f95612ec82db4c /platform/windows
parentc17f17eb98188a7134c85bdbdf0123127c462046 (diff)
Added missing null checks for gl_manager in MacOS and Windows display servers
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/display_server_windows.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 2c8058fdc5..ec6a8d5579 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -743,10 +743,16 @@ int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type,
}
#if defined(GLES3_ENABLED)
case WINDOW_VIEW: {
- return (int64_t)gl_manager->get_hdc(p_window);
+ if (gl_manager) {
+ return (int64_t)gl_manager->get_hdc(p_window);
+ }
+ return 0;
}
case OPENGL_CONTEXT: {
- return (int64_t)gl_manager->get_hglrc(p_window);
+ if (gl_manager) {
+ return (int64_t)gl_manager->get_hglrc(p_window);
+ }
+ return 0;
}
#endif
default: {