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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /platform/windows
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'platform/windows')
-rwxr-xr-xplatform/windows/os_windows.cpp2
-rw-r--r--platform/windows/os_windows.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2daaf9359a..3a8e8bdb5a 100755
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2517,7 +2517,7 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
cursors_cache.erase(p_shape);
}
- Ref<Texture> texture = p_cursor;
+ Ref<Texture2D> texture = p_cursor;
Ref<AtlasTexture> atlas_texture = p_cursor;
Ref<Image> image;
Size2 texture_size;
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index cf16295a70..5c6b09629f 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -43,7 +43,7 @@
#include "main/input_default.h"
#include "power_windows.h"
#include "servers/audio_server.h"
-#include "servers/visual/rasterizer.h"
+#include "servers/visual/rasterizer/rasterizer.h"
#include "servers/visual_server.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"