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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 10:08:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 10:36:44 +0100 |
commit | 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 (patch) | |
tree | 4ad2333ba23b1cbe7db9e213e9d7702606ea42a6 /platform/windows | |
parent | d661ca53575142582254f56afd5f92563db6dd9f (diff) |
Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/platform_config.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 04653ee56c..290decac5f 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -29,8 +29,5 @@ /*************************************************************************/ #include <malloc.h> -//#else -//#include <alloca.h> -//#endif -#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h" + #define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" |