summaryrefslogtreecommitdiff
path: root/platform/windows
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-02-13 10:08:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-13 10:36:44 +0100
commit386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 (patch)
tree4ad2333ba23b1cbe7db9e213e9d7702606ea42a6 /platform/windows
parentd661ca53575142582254f56afd5f92563db6dd9f (diff)
Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/platform_config.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 04653ee56c..290decac5f 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -29,8 +29,5 @@
/*************************************************************************/
#include <malloc.h>
-//#else
-//#include <alloca.h>
-//#endif
-#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
+
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"