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authorRémi Verschelde <rverschelde@gmail.com>2017-11-17 17:11:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-19 20:54:24 +0100
commit32c12a92a5633678921ee9e43f72eb3b59a635ed (patch)
tree17170a81fb6e47ee189a8bb86ff58a691e7ab142 /platform/windows
parentad199c396478a7165da1eb6909ccb28f124b0240 (diff)
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/os_windows.cpp55
-rw-r--r--platform/windows/os_windows.h8
2 files changed, 53 insertions, 10 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 8c290127a0..146e2e76ea 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -47,6 +47,7 @@
#include "servers/visual/visual_server_wrap_mt.h"
#include "stream_peer_winsock.h"
#include "tcp_server_winsock.h"
+#include "version_generated.gen.h"
#include "windows_terminal_logger.h"
#include <process.h>
@@ -2131,6 +2132,43 @@ MainLoop *OS_Windows::get_main_loop() const {
return main_loop;
}
+String OS_Windows::get_config_path() const {
+
+ if (has_environment("XDG_CONFIG_HOME")) { // unlikely, but after all why not?
+ return get_environment("XDG_CONFIG_HOME");
+ } else if (has_environment("APPDATA")) {
+ return get_environment("APPDATA");
+ } else {
+ return ".";
+ }
+}
+
+String OS_Windows::get_data_path() const {
+
+ if (has_environment("XDG_DATA_HOME")) {
+ return get_environment("XDG_DATA_HOME");
+ } else {
+ return get_config_path();
+ }
+}
+
+String OS_Windows::get_cache_path() const {
+
+ if (has_environment("XDG_CACHE_HOME")) {
+ return get_environment("XDG_CACHE_HOME");
+ } else if (has_environment("TEMP")) {
+ return get_environment("TEMP");
+ } else {
+ return get_config_path();
+ }
+}
+
+// Get properly capitalized engine name for system paths
+String OS_Windows::get_godot_dir_name() const {
+
+ return String(_MKSTR(VERSION_SHORT_NAME)).capitalize();
+}
+
String OS_Windows::get_system_dir(SystemDir p_dir) const {
int id;
@@ -2167,18 +2205,17 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const {
ERR_FAIL_COND_V(res != S_OK, String());
return String(szPath);
}
-String OS_Windows::get_user_data_dir() const {
- String an = get_safe_application_name();
- if (an != "") {
+String OS_Windows::get_user_data_dir() const {
- if (has_environment("APPDATA")) {
+ String appname = get_safe_application_name();
+ if (appname != "") {
- bool use_godot = ProjectSettings::get_singleton()->get("application/config/use_shared_user_dir");
- if (!use_godot)
- return (OS::get_singleton()->get_environment("APPDATA") + "/" + an).replace("\\", "/");
- else
- return (OS::get_singleton()->get_environment("APPDATA") + "/Godot/app_userdata/" + an).replace("\\", "/");
+ bool use_godot_dir = ProjectSettings::get_singleton()->get("application/config/use_shared_user_dir");
+ if (use_godot_dir) {
+ return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
+ } else {
+ return get_data_path().plus_file(appname).replace("\\", "/");
}
}
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index f3b8f0e5fd..5e0c240dba 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -253,8 +253,14 @@ public:
virtual void enable_for_stealing_focus(ProcessID pid);
virtual void move_window_to_foreground();
- virtual String get_user_data_dir() const;
+
+ virtual String get_config_path() const;
+ virtual String get_data_path() const;
+ virtual String get_cache_path() const;
+ virtual String get_godot_dir_name() const;
+
virtual String get_system_dir(SystemDir p_dir) const;
+ virtual String get_user_data_dir() const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();