diff options
author | Juan Linietsky <reduzio@gmail.com> | 2023-01-25 12:17:11 +0100 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-30 15:53:23 +0100 |
commit | 28f51ba547722d1283882ec5dee9bcab070bc33e (patch) | |
tree | 81a2ef0bc8aa468876bf5edb65df16e2fcc9f4ee /platform/windows | |
parent | 17a85973559fae0cd2c33d13c4b53f16cf7419ba (diff) |
Refactor high quality texture import
* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/display_server_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 89a7114583..ebd0733c55 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1626,7 +1626,7 @@ Vector2i DisplayServerWindows::ime_get_selection() const { ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, string, length); int32_t utf32_cursor = 0; - for (int32_t i = 0; i < length / sizeof(wchar_t); i++) { + for (int32_t i = 0; i < length / int32_t(sizeof(wchar_t)); i++) { if ((string[i] & 0xfffffc00) == 0xd800) { i++; } |