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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /platform/windows
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'platform/windows')
-rw-r--r--platform/windows/os_windows.cpp4
-rw-r--r--platform/windows/platform_config.h1
2 files changed, 3 insertions, 2 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 35d90a8308..1af7cb2a49 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2081,8 +2081,8 @@ void OS_Windows::set_icon(const Image& p_icon) {
Image icon=p_icon;
- if (icon.get_format()!=Image::FORMAT_RGBA)
- icon.convert(Image::FORMAT_RGBA);
+ if (icon.get_format()!=Image::FORMAT_RGBA8)
+ icon.convert(Image::FORMAT_RGBA8);
int w = icon.get_width();
int h = icon.get_height();
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 9e20750816..296a778ac8 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -31,5 +31,6 @@
//#include <alloca.h>
//#endif
#define GLES2_INCLUDE_H "gl_context/GL/glew.h"
+#define GLES3_INCLUDE_H "gl_context/GL/glew.h"