diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-31 18:30:38 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-31 18:30:38 +0100 |
commit | 16dc607f8ad2055c8dec543bcd427fe74e5d6059 (patch) | |
tree | c99e99c1fd63fdb3d60b0c6d6ec632647e65619a /platform/windows | |
parent | d6f972fad45d28222b1437a047241dd74f0d5b90 (diff) | |
parent | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (diff) |
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Add OpenGL renderer (squashed)
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/SCsub | 2 | ||||
-rw-r--r-- | platform/windows/context_gl_windows.cpp | 186 | ||||
-rw-r--r-- | platform/windows/detect.py | 5 | ||||
-rw-r--r-- | platform/windows/display_server_windows.cpp | 89 | ||||
-rw-r--r-- | platform/windows/display_server_windows.h | 13 | ||||
-rw-r--r-- | platform/windows/gl_manager_windows.cpp | 349 | ||||
-rw-r--r-- | platform/windows/gl_manager_windows.h (renamed from platform/windows/context_gl_windows.h) | 94 | ||||
-rw-r--r-- | platform/windows/os_windows.h | 4 | ||||
-rw-r--r-- | platform/windows/platform_config.h | 2 |
9 files changed, 496 insertions, 248 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub index 47d8e14680..76234c3065 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -15,7 +15,7 @@ common_win = [ "joypad_windows.cpp", "windows_terminal_logger.cpp", "vulkan_context_win.cpp", - "context_gl_windows.cpp", + "gl_manager_windows.cpp", ] res_file = "godot_res.rc" diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp deleted file mode 100644 index 74b12cbb3b..0000000000 --- a/platform/windows/context_gl_windows.cpp +++ /dev/null @@ -1,186 +0,0 @@ -/*************************************************************************/ -/* context_gl_windows.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) - -// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008 - -#include "context_gl_windows.h" - -#include <dwmapi.h> - -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 - -#if defined(__GNUC__) -// Workaround GCC warning from -Wcast-function-type. -#define wglGetProcAddress (void *)wglGetProcAddress -#endif - -typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); - -void ContextGL_Windows::release_current() { - wglMakeCurrent(hDC, nullptr); -} - -void ContextGL_Windows::make_current() { - wglMakeCurrent(hDC, hRC); -} - -int ContextGL_Windows::get_window_width() { - return OS::get_singleton()->get_video_mode().width; -} - -int ContextGL_Windows::get_window_height() { - return OS::get_singleton()->get_video_mode().height; -} - -void ContextGL_Windows::swap_buffers() { - SwapBuffers(hDC); -} - -void ContextGL_Windows::set_use_vsync(bool p_use) { - if (wglSwapIntervalEXT) { - int swap_interval = p_use ? 1 : 0; - wglSwapIntervalEXT(swap_interval); - } - - use_vsync = p_use; -} - -bool ContextGL_Windows::is_using_vsync() const { - return use_vsync; -} - -#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 - -Error ContextGL_Windows::initialize() { - static PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor - 1, - PFD_DRAW_TO_WINDOW | // Format Must Support Window - PFD_SUPPORT_OPENGL | // Format Must Support OpenGL - PFD_DOUBLEBUFFER, - (BYTE)PFD_TYPE_RGBA, - (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), - (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored - (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer - (BYTE)0, // Shift Bit Ignored - (BYTE)0, // No Accumulation Buffer - (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored - (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) - (BYTE)0, // No Stencil Buffer - (BYTE)0, // No Auxiliary Buffer - (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer - (BYTE)0, // Reserved - 0, 0, 0 // Layer Masks Ignored - }; - - hDC = GetDC(hWnd); - if (!hDC) { - return ERR_CANT_CREATE; // Return FALSE - } - - pixel_format = ChoosePixelFormat(hDC, &pfd); - if (!pixel_format) // Did Windows Find A Matching Pixel Format? - { - return ERR_CANT_CREATE; // Return FALSE - } - - BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd); - if (!ret) // Are We Able To Set The Pixel Format? - { - return ERR_CANT_CREATE; // Return FALSE - } - - hRC = wglCreateContext(hDC); - if (!hRC) // Are We Able To Get A Rendering Context? - { - return ERR_CANT_CREATE; // Return FALSE - } - - wglMakeCurrent(hDC, hRC); - - if (opengl_3_context) { - int attribs[] = { - WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context - WGL_CONTEXT_MINOR_VERSION_ARB, 3, - //and it shall be forward compatible so that we can only use up to date functionality - WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, - WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, - 0 - }; //zero indicates the end of the array - - PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method - wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); - - if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported - { - wglDeleteContext(hRC); - return ERR_CANT_CREATE; - } - - HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs); - if (!new_hRC) { - wglDeleteContext(hRC); - return ERR_CANT_CREATE; // Return false - } - wglMakeCurrent(hDC, nullptr); - wglDeleteContext(hRC); - hRC = new_hRC; - - if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context - { - return ERR_CANT_CREATE; // Return FALSE - } - } - - wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); - wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT"); - //glWrapperInit(wrapper_get_proc_address); - - return OK; -} - -ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) { - opengl_3_context = p_opengl_3_context; - hWnd = hwnd; - use_vsync = false; - pixel_format = 0; -} - -ContextGL_Windows::~ContextGL_Windows() { -} - -#endif diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 6752885f37..22fbbeb74f 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -279,7 +279,7 @@ def configure_msvc(env, manual_msvc_config): if not env["use_volk"]: LIBS += ["vulkan"] - # env.AppendUnique(CPPDEFINES = ['OPENGL_ENABLED']) + env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"]) LIBS += ["opengl32"] env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) @@ -453,8 +453,7 @@ def configure_mingw(env): if not env["use_volk"]: env.Append(LIBS=["vulkan"]) - ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!! - # env.Append(CPPDEFINES=['OPENGL_ENABLED']) + env.Append(CPPDEFINES=["GLES3_ENABLED"]) env.Append(LIBS=["opengl32"]) env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)]) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 905c4142a8..e2c9951692 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -38,6 +38,10 @@ #include <avrt.h> +#if defined(GLES3_ENABLED) +#include "drivers/gles3/rasterizer_gles3.h" +#endif + static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, @@ -533,6 +537,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) { context_vulkan->window_destroy(p_window); } #endif +#ifdef GLES3_ENABLED + if (rendering_driver == "opengl3") { + gl_manager->window_destroy(p_window); + } +#endif if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window].wtctx) { wintab_WTClose(windows[p_window].wtctx); @@ -542,6 +551,12 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) { windows.erase(p_window); } +void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) { +#if defined(GLES3_ENABLED) + gl_manager->window_make_current(p_window_id); +#endif +} + void DisplayServerWindows::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -812,6 +827,11 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo context_vulkan->window_resize(p_window, w, h); } #endif +#if defined(GLES3_ENABLED) + if (rendering_driver == "opengl3") { + gl_manager->window_resize(p_window, w, h); + } +#endif if (wd.fullscreen) { return; @@ -1591,6 +1611,9 @@ void DisplayServerWindows::make_rendering_thread() { } void DisplayServerWindows::swap_buffers() { +#if defined(GLES3_ENABLED) + gl_manager->swap_buffers(); +#endif } void DisplayServerWindows::set_native_icon(const String &p_filename) { @@ -1742,17 +1765,18 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) { void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { _THREAD_SAFE_METHOD_ #if defined(VULKAN_ENABLED) - context_vulkan->set_vsync_mode(p_window, p_vsync_mode); + // TODO disabling for now + //context_vulkan->set_vsync_mode(p_window, p_vsync_mode); #endif } DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const { _THREAD_SAFE_METHOD_ #if defined(VULKAN_ENABLED) - return context_vulkan->get_vsync_mode(p_window); -#else - return DisplayServer::VSYNC_ENABLED; + //TODO disabling for now + //return context_vulkan->get_vsync_mode(p_window); #endif + return DisplayServer::VSYNC_ENABLED; } void DisplayServerWindows::set_context(Context p_context) { @@ -3086,6 +3110,13 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, } #endif +#ifdef GLES3_ENABLED + if (rendering_driver == "opengl3") { + Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Failed to create an OpenGL window."); + } +#endif + RegisterTouchWindow(wd.hWnd, 0); TRACKMOUSEEVENT tme; @@ -3216,6 +3247,8 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win outside = true; + rendering_driver = p_rendering_driver; + // Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink. HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll"); if (wintab_lib) { @@ -3292,8 +3325,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win use_raw_input = false; } - rendering_driver = "vulkan"; - #if defined(VULKAN_ENABLED) if (rendering_driver == "vulkan") { context_vulkan = memnew(VulkanContextWindows); @@ -3305,27 +3336,23 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } } #endif + // Init context and rendering device +#if defined(GLES3_ENABLED) -#if defined(OPENGL_ENABLED) - if (rendering_driver_index == VIDEO_DRIVER_GLES2) { - context_gles2 = memnew(ContextGL_Windows(hWnd, false)); + if (rendering_driver == "opengl3") { + GLManager_Windows::ContextType opengl_api_type = GLManager_Windows::GLES_3_0_COMPATIBLE; - if (context_gles2->initialize() != OK) { - memdelete(context_gles2); - context_gles2 = nullptr; - ERR_FAIL_V(ERR_UNAVAILABLE); - } + gl_manager = memnew(GLManager_Windows(opengl_api_type)); - context_gles2->set_use_vsync(video_mode.use_vsync); - - if (RasterizerGLES2::is_viable() == OK) { - RasterizerGLES2::register_config(); - RasterizerGLES2::make_current(); - } else { - memdelete(context_gles2); - context_gles2 = nullptr; - ERR_FAIL_V(ERR_UNAVAILABLE); + if (gl_manager->initialize() != OK) { + memdelete(gl_manager); + gl_manager = nullptr; + r_error = ERR_UNAVAILABLE; + return; } + + // gl_manager->set_use_vsync(current_videomode.use_vsync); + RasterizerGLES3::make_current(); } #endif @@ -3386,8 +3413,8 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() { #ifdef VULKAN_ENABLED drivers.push_back("vulkan"); #endif -#ifdef OPENGL_ENABLED - drivers.push_back("opengl"); +#ifdef GLES3_ENABLED + drivers.push_back("opengl3"); #endif return drivers; @@ -3396,7 +3423,7 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() { DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { - OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.\n" + OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.\n" "Please update your drivers or if you have a very old or integrated GPU upgrade it.", "Unable to initialize Video driver"); } @@ -3417,6 +3444,10 @@ DisplayServerWindows::~DisplayServerWindows() { SetWindowLongPtr(windows[MAIN_WINDOW_ID].hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc); }; +#ifdef GLES3_ENABLED + // destroy windows .. NYI? +#endif + if (windows.has(MAIN_WINDOW_ID)) { #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { @@ -3445,4 +3476,10 @@ DisplayServerWindows::~DisplayServerWindows() { if (restore_mouse_trails > 1) { SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0); } +#ifdef GLES3_ENABLED + if (gl_manager) { + memdelete(gl_manager); + gl_manager = nullptr; + } +#endif } diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 22c4f96a90..8e2c346d5b 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -51,15 +51,15 @@ #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif -#if defined(OPENGL_ENABLED) -#include "context_gl_windows.h" -#endif - #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/windows/vulkan_context_win.h" #endif +#if defined(GLES3_ENABLED) +#include "gl_manager_windows.h" +#endif + #include <fcntl.h> #include <io.h> #include <stdio.h> @@ -304,8 +304,8 @@ class DisplayServerWindows : public DisplayServer { int old_x, old_y; Point2i center; -#if defined(OPENGL_ENABLED) - ContextGL_Windows *context_gles2; +#if defined(GLES3_ENABLED) + GLManager_Windows *gl_manager; #endif #if defined(VULKAN_ENABLED) @@ -477,6 +477,7 @@ public: virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void gl_window_make_current(DisplayServer::WindowID p_window_id); virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp new file mode 100644 index 0000000000..98205d6282 --- /dev/null +++ b/platform/windows/gl_manager_windows.cpp @@ -0,0 +1,349 @@ +/*************************************************************************/ +/* gl_manager_windows.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gl_manager_windows.h" + +#ifdef WINDOWS_ENABLED +#ifdef GLES3_ENABLED + +#include <stdio.h> +#include <stdlib.h> + +#include <dwmapi.h> + +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + +#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 + +#if defined(__GNUC__) +// Workaround GCC warning from -Wcast-function-type. +#define wglGetProcAddress (void *)wglGetProcAddress +#endif + +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); + +int GLManager_Windows::_find_or_create_display(GLWindow &win) { + // find display NYI, only 1 supported so far + if (_displays.size()) + return 0; + + // for (unsigned int n = 0; n < _displays.size(); n++) { + // const GLDisplay &d = _displays[n]; + // if (d.x11_display == p_x11_display) + // return n; + // } + + // create + GLDisplay d_temp = {}; + _displays.push_back(d_temp); + int new_display_id = _displays.size() - 1; + + // create context + GLDisplay &d = _displays[new_display_id]; + Error err = _create_context(win, d); + + if (err != OK) { + // not good + // delete the _display? + _displays.remove(new_display_id); + return -1; + } + + return new_display_id; +} + +Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { + static PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor + 1, + PFD_DRAW_TO_WINDOW | // Format Must Support Window + PFD_SUPPORT_OPENGL | // Format Must Support OpenGL + PFD_DOUBLEBUFFER, + (BYTE)PFD_TYPE_RGBA, + (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), + (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored + (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer + (BYTE)0, // Shift Bit Ignored + (BYTE)0, // No Accumulation Buffer + (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored + (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) + (BYTE)0, // No Stencil Buffer + (BYTE)0, // No Auxiliary Buffer + (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer + (BYTE)0, // Reserved + 0, 0, 0 // Layer Masks Ignored + }; + + // alias + HDC hDC = win.hDC; + + int pixel_format = ChoosePixelFormat(hDC, &pfd); + if (!pixel_format) // Did Windows Find A Matching Pixel Format? + { + return ERR_CANT_CREATE; // Return FALSE + } + + BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd); + if (!ret) // Are We Able To Set The Pixel Format? + { + return ERR_CANT_CREATE; // Return FALSE + } + + gl_display.hRC = wglCreateContext(hDC); + if (!gl_display.hRC) // Are We Able To Get A Rendering Context? + { + return ERR_CANT_CREATE; // Return FALSE + } + + wglMakeCurrent(hDC, gl_display.hRC); + + int attribs[] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context + WGL_CONTEXT_MINOR_VERSION_ARB, 3, + //and it shall be forward compatible so that we can only use up to date functionality + WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, + 0 + }; //zero indicates the end of the array + + PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); + + if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported + { + wglDeleteContext(gl_display.hRC); + gl_display.hRC = 0; + return ERR_CANT_CREATE; + } + + HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs); + if (!new_hRC) { + wglDeleteContext(gl_display.hRC); + gl_display.hRC = 0; + return ERR_CANT_CREATE; // Return false + } + wglMakeCurrent(hDC, nullptr); + wglDeleteContext(gl_display.hRC); + gl_display.hRC = new_hRC; + + if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context + { + wglDeleteContext(gl_display.hRC); + gl_display.hRC = 0; + return ERR_CANT_CREATE; // Return FALSE + } + + return OK; +} + +Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { + HDC hdc = GetDC(p_hwnd); + if (!hdc) { + return ERR_CANT_CREATE; // Return FALSE + } + + // make sure vector is big enough... + // we can mirror the external vector, it is simpler + // to keep the IDs identical for fast lookup + if (p_window_id >= (int)_windows.size()) { + _windows.resize(p_window_id + 1); + } + + GLWindow &win = _windows[p_window_id]; + win.in_use = true; + win.window_id = p_window_id; + win.width = p_width; + win.height = p_height; + win.hwnd = p_hwnd; + win.hDC = hdc; + + win.gldisplay_id = _find_or_create_display(win); + + if (win.gldisplay_id == -1) { + // release DC? + _windows.remove(_windows.size() - 1); + return FAILED; + } + + // the display could be invalid .. check NYI + GLDisplay &gl_display = _displays[win.gldisplay_id]; + + // make current + window_make_current(_windows.size() - 1); + + return OK; +} + +void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) { + _current_window = p_win; +} + +void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { + get_window(p_window_id).width = p_width; + get_window(p_window_id).height = p_height; +} + +int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) { + return get_window(p_window_id).width; +} + +int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) { + return get_window(p_window_id).height; +} + +void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) { + GLWindow &win = get_window(p_window_id); + win.in_use = false; + + if (_current_window == &win) { + _current_window = nullptr; + } +} + +void GLManager_Windows::release_current() { + if (!_current_window) + return; + + wglMakeCurrent(_current_window->hDC, nullptr); +} + +void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) { + if (p_window_id == -1) + return; + + GLWindow &win = _windows[p_window_id]; + if (!win.in_use) + return; + + // noop + if (&win == _current_window) + return; + + const GLDisplay &disp = get_display(win.gldisplay_id); + wglMakeCurrent(win.hDC, disp.hRC); + + _internal_set_current_window(&win); +} + +void GLManager_Windows::make_current() { + if (!_current_window) + return; + if (!_current_window->in_use) { + WARN_PRINT("current window not in use!"); + return; + } + const GLDisplay &disp = get_current_display(); + wglMakeCurrent(_current_window->hDC, disp.hRC); +} + +void GLManager_Windows::swap_buffers() { + // NO NEED TO CALL SWAP BUFFERS for each window... + // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml + + if (!_current_window) + return; + if (!_current_window->in_use) { + WARN_PRINT("current window not in use!"); + return; + } + + // print_line("\tswap_buffers"); + + // only for debugging without drawing anything + // glClearColor(Math::randf(), 0, 1, 1); + //glClear(GL_COLOR_BUFFER_BIT); + + // const GLDisplay &disp = get_current_display(); + SwapBuffers(_current_window->hDC); +} + +Error GLManager_Windows::initialize() { + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); + wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT"); + //glWrapperInit(wrapper_get_proc_address); + + return OK; +} + +void GLManager_Windows::set_use_vsync(bool p_use) { + /* + static bool setup = false; + static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr; + static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr; + static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr; + + if (!setup) { + setup = true; + String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display)); + if (extensions.find("GLX_EXT_swap_control") != -1) + glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT"); + if (extensions.find("GLX_MESA_swap_control") != -1) + glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA"); + if (extensions.find("GLX_SGI_swap_control") != -1) + glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI"); + } + int val = p_use ? 1 : 0; + if (glXSwapIntervalMESA) { + glXSwapIntervalMESA(val); + } else if (glXSwapIntervalSGI) { + glXSwapIntervalSGI(val); + } else if (glXSwapIntervalEXT) { + GLXDrawable drawable = glXGetCurrentDrawable(); + glXSwapIntervalEXT(x11_display, drawable, val); + } else + return; + use_vsync = p_use; + */ +} + +bool GLManager_Windows::is_using_vsync() const { + return use_vsync; +} + +GLManager_Windows::GLManager_Windows(ContextType p_context_type) { + context_type = p_context_type; + + direct_render = false; + glx_minor = glx_major = 0; + use_vsync = false; + _current_window = nullptr; +} + +GLManager_Windows::~GLManager_Windows() { + release_current(); +} + +#endif // GLES3_ENABLED +#endif // WINDOWS diff --git a/platform/windows/context_gl_windows.h b/platform/windows/gl_manager_windows.h index feff1d825b..9733a57420 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/gl_manager_windows.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* context_gl_windows.h */ +/* gl_manager_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,50 +28,100 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) +#ifndef GL_MANAGER_WINDOWS_H +#define GL_MANAGER_WINDOWS_H -// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008 - -#ifndef CONTEXT_GL_WIN_H -#define CONTEXT_GL_WIN_H +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) #include "core/error/error_list.h" #include "core/os/os.h" +#include "core/templates/local_vector.h" +#include "servers/display_server.h" -#define WIN32_LEAN_AND_MEAN #include <windows.h> typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void); -class ContextGL_Windows { - HDC hDC; - HGLRC hRC; - unsigned int pixel_format; - HWND hWnd; - bool opengl_3_context; - bool use_vsync; +class GLManager_Windows { +public: + enum ContextType { + GLES_3_0_COMPATIBLE, + }; + +private: + // any data specific to the window + struct GLWindow { + GLWindow() { in_use = false; } + bool in_use; + + // the external ID .. should match the GL window number .. unused I think + DisplayServer::WindowID window_id; + int width; + int height; + + // windows specific + HDC hDC; + HWND hwnd; + + int gldisplay_id; + }; + + struct GLDisplay { + // windows specific + HGLRC hRC; + }; + + LocalVector<GLWindow> _windows; + LocalVector<GLDisplay> _displays; + + GLWindow *_current_window; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; + // funcs + void _internal_set_current_window(GLWindow *p_win); + + GLWindow &get_window(unsigned int id) { return _windows[id]; } + const GLWindow &get_window(unsigned int id) const { return _windows[id]; } + + const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; } + const GLDisplay &get_display(unsigned int id) { return _displays[id]; } + + bool direct_render; + int glx_minor, glx_major; + bool use_vsync; + ContextType context_type; + +private: + int _find_or_create_display(GLWindow &win); + Error _create_context(GLWindow &win, GLDisplay &gl_display); + public: - void release_current(); + Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height); + void window_destroy(DisplayServer::WindowID p_window_id); + void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); - void make_current(); + // get directly from the cached GLWindow + int window_get_width(DisplayServer::WindowID p_window_id = 0); + int window_get_height(DisplayServer::WindowID p_window_id = 0); - int get_window_width(); - int get_window_height(); + void release_current(); + void make_current(); void swap_buffers(); + void window_make_current(DisplayServer::WindowID p_window_id); + Error initialize(); void set_use_vsync(bool p_use); bool is_using_vsync() const; - ContextGL_Windows(HWND hwnd, bool p_opengl_3_context); - ~ContextGL_Windows(); + GLManager_Windows(ContextType p_context_type); + ~GLManager_Windows(); }; -#endif -#endif +#endif // defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +#endif // GL_MANAGER_WINDOWS_H diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index b8eca956c8..1342d95575 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -46,10 +46,6 @@ #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif -#if defined(OPENGL_ENABLED) -#include "context_gl_windows.h" -#endif - #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/windows/vulkan_context_win.h" diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 481f583f6f..dace0f86af 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -29,3 +29,5 @@ /*************************************************************************/ #include <malloc.h> + +#define OPENGL_INCLUDE_H "thirdparty/glad/glad/glad.h" |