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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-04-10 10:24:40 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-26 14:14:06 +0200 |
commit | 10547deb3d7768076cac320d4e0102cca19c6cd9 (patch) | |
tree | 9cf2e98bccec702bb591e323fd9391e68adf7b25 /platform/windows | |
parent | 357e2ec05def4202e6e1c8c1ab91f0a02fc035f1 (diff) |
[Windows TTS] Fix queuing utterances in rapid succession.
(cherry picked from commit a9d326db60bba859b5c6eaee658167ef050887a1)
Diffstat (limited to 'platform/windows')
-rw-r--r-- | platform/windows/tts_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/tts_windows.cpp b/platform/windows/tts_windows.cpp index 54ab93ee01..6b4b09b2b9 100644 --- a/platform/windows/tts_windows.cpp +++ b/platform/windows/tts_windows.cpp @@ -118,7 +118,7 @@ bool TTS_Windows::is_speaking() const { SPVOICESTATUS status; synth->GetStatus(&status, nullptr); - return (status.dwRunningState == SPRS_IS_SPEAKING); + return (status.dwRunningState == SPRS_IS_SPEAKING || status.dwRunningState == 0 /* Waiting To Speak */); } bool TTS_Windows::is_paused() const { |