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authorRémi Verschelde <rverschelde@gmail.com>2019-02-12 15:43:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-12 16:56:25 +0100
commitbc26d0d6cdd1c28a0a243131468bf5f698dff18f (patch)
treecb1b21d473201c45c0243d9d0b35947379113fa4 /platform/windows/os_windows.h
parent75dae1b9a9db8f29f53cadce6ebbccf8698939b3 (diff)
Platform: Ensure classes match their header filename
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
Diffstat (limited to 'platform/windows/os_windows.h')
-rw-r--r--platform/windows/os_windows.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index ba84c2098e..8ca58b534a 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -31,16 +31,16 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#include "context_gl_win.h"
+#include "context_gl_windows.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "crash_handler_win.h"
+#include "crash_handler_windows.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
-#include "key_mapping_win.h"
+#include "key_mapping_windows.h"
#include "main/input_default.h"
#include "power_windows.h"
#include "servers/audio_server.h"
@@ -87,7 +87,7 @@ class OS_Windows : public OS {
int old_x, old_y;
Point2i center;
#if defined(OPENGL_ENABLED)
- ContextGL_Win *gl_context;
+ ContextGL_Windows *gl_context;
#endif
VisualServer *visual_server;
int pressrc;