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authorwombatstampede <donning@informenta.de>2019-02-07 16:12:38 +0100
committerGitHub <noreply@github.com>2019-02-07 16:12:38 +0100
commitd18b89707cfc3b02f1730b809980fc63cce891bc (patch)
tree961feccb4aaa80ba3345528dc648019e742e23d4 /platform/windows/os_windows.cpp
parent3736a65f24d5e2d015f951fd8b93d9f0514f4d6a (diff)
Update CPUParticles.xml
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this...
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