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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 17:52:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 17:52:18 +0100 |
commit | 9f134aa5d1b9e3714cd9a19948004204b7f41c68 (patch) | |
tree | 3b72e6adb818217ceec82f4c038a0879abb72ca4 /platform/windows/os_windows.cpp | |
parent | bea607d53e4adff19956adbe09ace170d8cc40b8 (diff) |
Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.
The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
Diffstat (limited to 'platform/windows/os_windows.cpp')
-rw-r--r-- | platform/windows/os_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 0f62dbb9e8..97a3198d10 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -143,7 +143,7 @@ int OS_Windows::get_video_driver_count() const { } const char *OS_Windows::get_video_driver_name(int p_driver) const { - return "GLES2"; + return "GLES3"; } int OS_Windows::get_audio_driver_count() const { |