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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /platform/windows/os_windows.cpp
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'platform/windows/os_windows.cpp')
-rw-r--r--platform/windows/os_windows.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c9c7780a2a..bf8b0ee6b5 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -724,6 +724,32 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
}
} break;
+ case WM_DROPFILES: {
+
+ HDROP hDropInfo = NULL;
+ hDropInfo = (HDROP) wParam;
+ const int buffsize=4096;
+ wchar_t buf[buffsize];
+
+ int fcount = DragQueryFileW(hDropInfo, 0xFFFFFFFF,NULL,0);
+
+ Vector<String> files;
+
+ for(int i=0;i<fcount;i++) {
+
+ DragQueryFileW(hDropInfo, i, buf, buffsize);
+ String file=buf;
+ files.push_back(file);
+ }
+
+ if (files.size() && main_loop) {
+ main_loop->drop_files(files,0);
+ }
+
+
+ } break;
+
+
default: {
@@ -1035,6 +1061,8 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
_ensure_data_dir();
+ DragAcceptFiles(hWnd,true);
+
}