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authorAndreas Haas <liu.gam3@gmail.com>2017-03-24 17:33:52 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-03-24 18:04:36 +0100
commit0d8f5660f66d9952072fa62b88f620f7ea839d51 (patch)
treee9c4ae42a2e913ccab8a21d4ff2c34f23f4ad7b0 /platform/windows/os_windows.cpp
parentefaeebab4d83e5657288b7b20db6ce4ccf987a01 (diff)
Input: Refactor JOY_* constants.
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
Diffstat (limited to 'platform/windows/os_windows.cpp')
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