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authorRémi Verschelde <rverschelde@gmail.com>2017-01-08 21:29:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-08 21:33:37 +0100
commit5bfa4227b309062b3ec9651a5d0c1e560a3f9863 (patch)
tree0d8ad4e601cda85175e230a8f595aae6ea3b88c0 /platform/windows/joystick.h
parentc2310b41fa71ce94c2cc127c55b39b8ba07ab4c3 (diff)
Finish replacement of joystick by joypad
Some parts were forgotten in 547a577.
Diffstat (limited to 'platform/windows/joystick.h')
-rw-r--r--platform/windows/joystick.h152
1 files changed, 0 insertions, 152 deletions
diff --git a/platform/windows/joystick.h b/platform/windows/joystick.h
deleted file mode 100644
index 8875e6d0cf..0000000000
--- a/platform/windows/joystick.h
+++ /dev/null
@@ -1,152 +0,0 @@
-/*************************************************************************/
-/* joypad.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-//author: Andreas Haas <hondres, liugam3@gmail.com>
-#ifndef JOYPAD_H
-#define JOYPAD_H
-
-#include "os_windows.h"
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#include <xinput.h> // on unix the file is called "xinput.h", on windows I'm sure it won't mind
-
-#ifndef SAFE_RELEASE // when Windows Media Device M? is not present
-#define SAFE_RELEASE(x) \
-if(x != NULL) \
-{ \
- x->Release(); \
- x = NULL; \
-}
-#endif
-
-#ifndef XUSER_MAX_COUNT
-#define XUSER_MAX_COUNT 4
-#endif
-
-class joypad_windows
-{
-public:
- joypad_windows();
- joypad_windows(InputDefault* _input, HWND* hwnd);
- ~joypad_windows();
-
- void probe_joypads();
- unsigned int process_joypads(unsigned int p_last_id);
-private:
-
- enum {
- JOYPADS_MAX = 16,
- JOY_AXIS_COUNT = 6,
- MIN_JOY_AXIS = 10,
- MAX_JOY_AXIS = 32768,
- MAX_JOY_BUTTONS = 128,
- KEY_EVENT_BUFFER_SIZE = 512,
- MAX_TRIGGER = 255
- };
-
- struct dinput_gamepad {
-
- int id;
- bool attached;
- bool confirmed;
- bool last_buttons[MAX_JOY_BUTTONS];
- DWORD last_pad;
-
- LPDIRECTINPUTDEVICE8 di_joy;
- List<DWORD> joy_axis;
- GUID guid;
-
- dinput_gamepad() {
- id = -1;
- last_pad = -1;
- attached = false;
- confirmed = false;
-
- for (int i = 0; i < MAX_JOY_BUTTONS; i++)
- last_buttons[i] = false;
- }
- };
-
- struct xinput_gamepad {
-
- int id;
- bool attached;
- bool vibrating;
- DWORD last_packet;
- XINPUT_STATE state;
- uint64_t ff_timestamp;
- uint64_t ff_end_timestamp;
-
- xinput_gamepad() {
- attached = false;
- vibrating = false;
- ff_timestamp = 0;
- ff_end_timestamp = 0;
- last_packet = 0;
- }
- };
-
- typedef DWORD (WINAPI *XInputGetState_t) (DWORD dwUserIndex, XINPUT_STATE* pState);
- typedef DWORD (WINAPI *XInputSetState_t) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
-
- HWND* hWnd;
- HANDLE xinput_dll;
- LPDIRECTINPUT8 dinput;
- InputDefault* input;
-
- int id_to_change;
- int joypad_count;
- bool attached_joypads[JOYPADS_MAX];
- dinput_gamepad d_joypads[JOYPADS_MAX];
- xinput_gamepad x_joypads[XUSER_MAX_COUNT];
-
- static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* p_instance, void* p_context);
- static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE* instance, void* context);
-
- void setup_joypad_object(const DIDEVICEOBJECTINSTANCE* ob, int p_joy_id);
- void close_joypad(int id = -1);
- void load_xinput();
- void unload_xinput();
-
- int check_free_joy_slot() const;
- unsigned int post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad);
-
- bool have_device(const GUID &p_guid);
- bool is_xinput_device(const GUID* p_guid);
- bool setup_dinput_joypad(const DIDEVICEINSTANCE* instance);
- void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
- void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
-
- InputDefault::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
- XInputGetState_t xinput_get_state;
- XInputSetState_t xinput_set_state;
-};
-
-#endif
-
-