diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-08 17:05:51 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-08 17:06:33 -0300 |
commit | 547a57777b199f451305a6d4b6ad63fb0b2bd3ed (patch) | |
tree | 9fb9ce5851ea3ccc39c6ebce607ceeca771fd991 /platform/windows/joystick.cpp | |
parent | 6323779596dea0db7f58afef7d3d3d5588ef20cb (diff) |
renamed joystick to joypad everywhere around source code!
Diffstat (limited to 'platform/windows/joystick.cpp')
-rw-r--r-- | platform/windows/joystick.cpp | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/platform/windows/joystick.cpp b/platform/windows/joystick.cpp index 3fdf20a472..9324031142 100644 --- a/platform/windows/joystick.cpp +++ b/platform/windows/joystick.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* joystick.cpp */ +/* joypad.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ //author: Andreas Haas <hondres, liugam3@gmail.com> -#include "joystick.h" +#include "joypad.h" #include <iostream> #include <wbemidl.h> #include <oleauto.h> @@ -39,15 +39,15 @@ DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE* pState) { return ERROR_DEVICE_NOT_CONNECTED; } DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) { return ERROR_DEVICE_NOT_CONNECTED; } -joystick_windows::joystick_windows() { +joypad_windows::joypad_windows() { } -joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) { +joypad_windows::joypad_windows(InputDefault* _input, HWND* hwnd) { input = _input; hWnd = hwnd; - joystick_count = 0; + joypad_count = 0; dinput = NULL; xinput_dll = NULL; xinput_get_state = NULL; @@ -55,8 +55,8 @@ joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) { load_xinput(); - for (int i = 0; i < JOYSTICKS_MAX; i++) - attached_joysticks[i] = false; + for (int i = 0; i < JOYPADS_MAX; i++) + attached_joypads[i] = false; HRESULT result; @@ -64,35 +64,35 @@ joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) { if (FAILED(result)) { printf("failed init DINPUT: %ld\n", result); } - probe_joysticks(); + probe_joypads(); } -joystick_windows::~joystick_windows() { +joypad_windows::~joypad_windows() { - close_joystick(); + close_joypad(); dinput->Release(); unload_xinput(); } -bool joystick_windows::have_device(const GUID &p_guid) { +bool joypad_windows::have_device(const GUID &p_guid) { - for (int i = 0; i < JOYSTICKS_MAX; i++) { + for (int i = 0; i < JOYPADS_MAX; i++) { - if (d_joysticks[i].guid == p_guid) { + if (d_joypads[i].guid == p_guid) { - d_joysticks[i].confirmed = true; + d_joypads[i].confirmed = true; return true; } } return false; } -int joystick_windows::check_free_joy_slot() const { +int joypad_windows::check_free_joy_slot() const { - for (int i = 0; i < JOYSTICKS_MAX; i++) { + for (int i = 0; i < JOYPADS_MAX; i++) { - if (!attached_joysticks[i]) + if (!attached_joypads[i]) return i; } return -1; @@ -100,7 +100,7 @@ int joystick_windows::check_free_joy_slot() const { // adapted from SDL2, works a lot better than the MSDN version -bool joystick_windows::is_xinput_device(const GUID *p_guid) { +bool joypad_windows::is_xinput_device(const GUID *p_guid) { static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; @@ -144,7 +144,7 @@ bool joystick_windows::is_xinput_device(const GUID *p_guid) { return false; } -bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { +bool joypad_windows::setup_dinput_joypad(const DIDEVICEINSTANCE* instance) { HRESULT hr; int num = check_free_joy_slot(); @@ -152,12 +152,12 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { if (have_device(instance->guidInstance) || num == -1) return false; - d_joysticks[joystick_count] = dinput_gamepad(); - dinput_gamepad* joy = &d_joysticks[joystick_count]; + d_joypads[joypad_count] = dinput_gamepad(); + dinput_gamepad* joy = &d_joypads[joypad_count]; const DWORD devtype = (instance->dwDevType & 0xFF); - if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) { + if ((devtype != DI8DEVTYPE_JOYPAD) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) { //printf("ignore device %s, type %x\n", instance->tszProductName, devtype); return false; } @@ -177,9 +177,9 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]); - id_to_change = joystick_count; + id_to_change = joypad_count; - joy->di_joy->SetDataFormat(&c_dfDIJoystick2); + joy->di_joy->SetDataFormat(&c_dfDIJoypad2); joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND); joy->di_joy->EnumObjects(objectsCallback, this, NULL); joy->joy_axis.sort(); @@ -188,13 +188,13 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) { input->joy_connection_changed(num, true, instance->tszProductName, uid); joy->attached = true; joy->id = num; - attached_joysticks[num] = true; + attached_joypads[num] = true; joy->confirmed = true; - joystick_count++; + joypad_count++; return true; } -void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) { +void joypad_windows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) { if (ob->dwType & DIDFT_AXIS) { @@ -225,7 +225,7 @@ void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, i prop_range.lMin = -MAX_JOY_AXIS; prop_range.lMax = +MAX_JOY_AXIS; - dinput_gamepad &joy = d_joysticks[p_joy_id]; + dinput_gamepad &joy = d_joypads[p_joy_id]; res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph); @@ -246,100 +246,100 @@ void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, i } } -BOOL CALLBACK joystick_windows::enumCallback(const DIDEVICEINSTANCE* instance, void* pContext) { +BOOL CALLBACK joypad_windows::enumCallback(const DIDEVICEINSTANCE* instance, void* pContext) { - joystick_windows* self = (joystick_windows*)pContext; + joypad_windows* self = (joypad_windows*)pContext; if (self->is_xinput_device(&instance->guidProduct)) {; return DIENUM_CONTINUE; } - self->setup_dinput_joystick(instance); + self->setup_dinput_joypad(instance); return DIENUM_CONTINUE; } -BOOL CALLBACK joystick_windows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) { +BOOL CALLBACK joypad_windows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) { - joystick_windows* self = (joystick_windows*)context; - self->setup_joystick_object(instance, self->id_to_change); + joypad_windows* self = (joypad_windows*)context; + self->setup_joypad_object(instance, self->id_to_change); return DIENUM_CONTINUE; } -void joystick_windows::close_joystick(int id) { +void joypad_windows::close_joypad(int id) { if (id == -1) { - for (int i = 0; i < JOYSTICKS_MAX; i++) { + for (int i = 0; i < JOYPADS_MAX; i++) { - close_joystick(i); + close_joypad(i); } return; } - if (!d_joysticks[id].attached) return; + if (!d_joypads[id].attached) return; - d_joysticks[id].di_joy->Unacquire(); - d_joysticks[id].di_joy->Release(); - d_joysticks[id].attached = false; - attached_joysticks[d_joysticks[id].id] = false; - d_joysticks[id].guid.Data1 = d_joysticks[id].guid.Data2 = d_joysticks[id].guid.Data3 = 0; - input->joy_connection_changed(d_joysticks[id].id, false, ""); - joystick_count--; + d_joypads[id].di_joy->Unacquire(); + d_joypads[id].di_joy->Release(); + d_joypads[id].attached = false; + attached_joypads[d_joypads[id].id] = false; + d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0; + input->joy_connection_changed(d_joypads[id].id, false, ""); + joypad_count--; } -void joystick_windows::probe_joysticks() { +void joypad_windows::probe_joypads() { DWORD dwResult; for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { - ZeroMemory(&x_joysticks[i].state, sizeof(XINPUT_STATE)); + ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE)); - dwResult = xinput_get_state(i, &x_joysticks[i].state); + dwResult = xinput_get_state(i, &x_joypads[i].state); if ( dwResult == ERROR_SUCCESS) { int id = check_free_joy_slot(); - if (id != -1 && !x_joysticks[i].attached) { - - x_joysticks[i].attached = true; - x_joysticks[i].id = id; - x_joysticks[i].ff_timestamp = 0; - x_joysticks[i].ff_end_timestamp = 0; - x_joysticks[i].vibrating = false; - attached_joysticks[id] = true; + if (id != -1 && !x_joypads[i].attached) { + + x_joypads[i].attached = true; + x_joypads[i].id = id; + x_joypads[i].ff_timestamp = 0; + x_joypads[i].ff_end_timestamp = 0; + x_joypads[i].vibrating = false; + attached_joypads[id] = true; input->joy_connection_changed(id, true, "XInput Gamepad","__XINPUT_DEVICE__"); } } - else if (x_joysticks[i].attached) { + else if (x_joypads[i].attached) { - x_joysticks[i].attached = false; - attached_joysticks[x_joysticks[i].id] = false; - input->joy_connection_changed(x_joysticks[i].id, false, ""); + x_joypads[i].attached = false; + attached_joypads[x_joypads[i].id] = false; + input->joy_connection_changed(x_joypads[i].id, false, ""); } } - for (int i = 0; i < joystick_count; i++) { + for (int i = 0; i < joypad_count; i++) { - d_joysticks[i].confirmed = false; + d_joypads[i].confirmed = false; } dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY); - for (int i = 0; i < joystick_count; i++) { + for (int i = 0; i < joypad_count; i++) { - if (!d_joysticks[i].confirmed) { + if (!d_joypads[i].confirmed) { - close_joystick(i); + close_joypad(i); } } } -unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { +unsigned int joypad_windows::process_joypads(unsigned int p_last_id) { HRESULT hr; for (int i = 0; i < XUSER_MAX_COUNT; i++) { - xinput_gamepad &joy = x_joysticks[i]; + xinput_gamepad &joy = x_joypads[i]; if (!joy.attached) { continue; } @@ -368,20 +368,20 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { Vector2 strength = input->get_joy_vibration_strength(joy.id); float duration = input->get_joy_vibration_duration(joy.id); if (strength.x == 0 && strength.y == 0) { - joystick_vibration_stop_xinput(i, timestamp); + joypad_vibration_stop_xinput(i, timestamp); } else { - joystick_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp); + joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp); } } else if (joy.vibrating && joy.ff_end_timestamp != 0) { uint64_t current_time = OS::get_singleton()->get_ticks_usec(); if (current_time >= joy.ff_end_timestamp) - joystick_vibration_stop_xinput(i, current_time); + joypad_vibration_stop_xinput(i, current_time); } } - for (int i = 0; i < JOYSTICKS_MAX; i++) { + for (int i = 0; i < JOYPADS_MAX; i++) { - dinput_gamepad* joy = &d_joysticks[i]; + dinput_gamepad* joy = &d_joypads[i]; if (!joy->attached) continue; @@ -438,7 +438,7 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) { return p_last_id; } -unsigned int joystick_windows::post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad) { +unsigned int joypad_windows::post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad) { int dpad_val = 0; @@ -487,7 +487,7 @@ unsigned int joystick_windows::post_hat(unsigned int p_last_id, int p_device, DW return input->joy_hat(p_last_id, p_device, dpad_val); }; -InputDefault::JoyAxis joystick_windows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { +InputDefault::JoyAxis joypad_windows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { InputDefault::JoyAxis jx; if (Math::abs(p_val) < MIN_JOY_AXIS) { @@ -519,8 +519,8 @@ InputDefault::JoyAxis joystick_windows::axis_correct(int p_val, bool p_xinput, b return jx; } -void joystick_windows::joystick_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { - xinput_gamepad &joy = x_joysticks[p_device]; +void joypad_windows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { + xinput_gamepad &joy = x_joypads[p_device]; if (joy.attached) { XINPUT_VIBRATION effect; effect.wLeftMotorSpeed = (65535 * p_strong_magnitude); @@ -533,8 +533,8 @@ void joystick_windows::joystick_vibration_start_xinput(int p_device, float p_wea } } -void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_timestamp) { - xinput_gamepad &joy = x_joysticks[p_device]; +void joypad_windows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) { + xinput_gamepad &joy = x_joypads[p_device]; if (joy.attached) { XINPUT_VIBRATION effect; effect.wLeftMotorSpeed = 0; @@ -547,7 +547,7 @@ void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_t } -void joystick_windows::load_xinput() { +void joypad_windows::load_xinput() { xinput_get_state = &_xinput_get_state; xinput_set_state = &_xinput_set_state; @@ -576,7 +576,7 @@ void joystick_windows::load_xinput() { xinput_set_state = set_func; } -void joystick_windows::unload_xinput() { +void joypad_windows::unload_xinput() { if (xinput_dll) { |