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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-03-03 18:30:11 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-03-03 18:34:22 +0100 |
commit | 5081ced57feeedac3215ab44bda9e6246f41249b (patch) | |
tree | 0e3c4a806cbf7a7e5e56e00e131016198ee67c95 /platform/windows/godot_win.cpp | |
parent | df391cc5be7708fc60cc2e974318c7e179f60c2a (diff) |
Use MultiplayerAPI class for high level networking
Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
Diffstat (limited to 'platform/windows/godot_win.cpp')
0 files changed, 0 insertions, 0 deletions