summaryrefslogtreecommitdiff
path: root/platform/windows/godot_res.rc
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2018-02-23 19:48:49 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-02-23 20:15:29 +0100
commit23ebae01dc7e3df9c842ca7d017f7b233837721d (patch)
tree7ff53eb3449024d079531c947492ad34be748c1e /platform/windows/godot_res.rc
parentb6bf572e021f59ca9f6e95fca2e1cd08bd3fe0f2 (diff)
Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
Diffstat (limited to 'platform/windows/godot_res.rc')
-rw-r--r--platform/windows/godot_res.rc10
1 files changed, 4 insertions, 6 deletions
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index c535a749c0..f2dca10d55 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -3,11 +3,9 @@
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
+
#ifndef VERSION_PATCH
#define VERSION_PATCH 0
-#define PATCH_STRING
-#else
-#define PATCH_STRING "." _MKSTR(VERSION_PATCH)
#endif
GODOT_ICON ICON platform/windows/godot.ico
@@ -24,12 +22,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", VERSION_NAME " Editor"
- VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH)
+ VALUE "FileVersion", VERSION_NUMBER
VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
- VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
+ VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
VALUE "Info", "https://godotengine.org"
- VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_BUILD
+ VALUE "ProductVersion", VERSION_FULL_BUILD
END
END
BLOCK "VarFileInfo"