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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-02-12 15:15:10 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-02-12 15:32:09 +0100
commita77820ade0cb0c807c63aa9cd94d49280e181fac (patch)
tree6e531a1fddafd464d3265be6c8eb70a53f6eae96 /platform/windows/godot_console.ico
parent3fcd98997257a6b856d70a3cf8846c5ac282f823 (diff)
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing issues when setting the spawnable scenes from code. The spawner now connects/disconnects to the signal during add_spawnable_scene/clear_spawnable_scenes if the node is inside tree and has a valid spawn_path.
Diffstat (limited to 'platform/windows/godot_console.ico')
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