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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-02-12 15:15:10 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-02-12 15:32:09 +0100 |
commit | a77820ade0cb0c807c63aa9cd94d49280e181fac (patch) | |
tree | 6e531a1fddafd464d3265be6c8eb70a53f6eae96 /platform/windows/godot_console.ico | |
parent | 3fcd98997257a6b856d70a3cf8846c5ac282f823 (diff) |
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.
The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
Diffstat (limited to 'platform/windows/godot_console.ico')
0 files changed, 0 insertions, 0 deletions