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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-12-09 09:02:04 +0100
committerGitHub <noreply@github.com>2020-12-09 09:02:04 +0100
commitf9e3750cedc359b9f9e4349a4ce7a5d2729eb933 (patch)
tree12fa5b2415dbd1f5c40a5364ca49aee4027309bf /platform/windows/godot.ico
parent719d6980deef2015699e515884e28051fdee9cee (diff)
parent88f70b0c05bd9d09a2954c6e4d02c95ebb9bac0c (diff)
Merge pull request #44206 from Calinou/physical-sky-increase-dithering
Increase dithering in the PhysicalSkyMaterial shader to combat banding
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