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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-22 14:35:25 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-22 14:35:25 +0200 |
commit | 72ee09082c693370ef7856eb7d7426c91c178cc1 (patch) | |
tree | b64dd4288921f554c455bcb32b89727ff4958280 /platform/windows/godot.ico | |
parent | 088c2a087029901e5657089a6f2531ce6c015fe5 (diff) |
Fix get_active_material when a material is directly set on the mesh
Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.
Fixes #38108
Diffstat (limited to 'platform/windows/godot.ico')
0 files changed, 0 insertions, 0 deletions