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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2023-01-30 16:59:38 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2023-01-30 17:00:02 -0800
commitf8be889133b48436309d5af8fb887357b8a38aa6 (patch)
tree67b727c9bb40023d04650185b7b0e26f1be58e7f /platform/windows/gl_manager_windows.h
parentd01ac9c73686fdf86f083f4d3ee1301bb54d855f (diff)
Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis.
Diffstat (limited to 'platform/windows/gl_manager_windows.h')
-rw-r--r--platform/windows/gl_manager_windows.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index b97d0f667c..361c559a5a 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -74,7 +74,6 @@ private:
GLWindow *_current_window = nullptr;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
- PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
// funcs
void _internal_set_current_window(GLWindow *p_win);