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| author | chris.clst <christophe.claustre.31@gmail.com> | 2021-11-14 03:23:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-14 03:23:22 +0100 |
| commit | 038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch) | |
| tree | 29dfaacbcab32b7915743a5959f57b05d7816c31 /platform/windows/gl_manager_windows.cpp | |
| parent | cc39ba5509263346f33894be3a2c84580c1168a9 (diff) | |
| parent | ed300d7be536b1ec325ba77521eceee73dd0e5fb (diff) | |
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'platform/windows/gl_manager_windows.cpp')
| -rw-r--r-- | platform/windows/gl_manager_windows.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp index 98205d6282..1ce8b0b040 100644 --- a/platform/windows/gl_manager_windows.cpp +++ b/platform/windows/gl_manager_windows.cpp @@ -197,9 +197,6 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND return FAILED; } - // the display could be invalid .. check NYI - GLDisplay &gl_display = _displays[win.gldisplay_id]; - // make current window_make_current(_windows.size() - 1); |