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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/windows/export/export.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'platform/windows/export/export.cpp')
-rw-r--r-- | platform/windows/export/export.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp new file mode 100644 index 0000000000..952f51fdd4 --- /dev/null +++ b/platform/windows/export/export.cpp @@ -0,0 +1,24 @@ +#include "export.h" +#include "platform/windows/logo.h" +#include "tools/editor/editor_import_export.h" + +void register_windows_exporter() { + + Image img(_windows_logo); + Ref<ImageTexture> logo = memnew( ImageTexture ); + logo->create_from_image(img); + + { + Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) ); + exporter->set_binary_extension("exe"); + exporter->set_release_binary32("windows_32_release.exe"); + exporter->set_debug_binary32("windows_32_debug.exe"); + exporter->set_release_binary64("windows_64_release.exe"); + exporter->set_debug_binary64("windows_64_debug.exe"); + exporter->set_name("Windows Desktop"); + exporter->set_logo(logo); + EditorImportExport::get_singleton()->add_export_platform(exporter); + } + + +} |