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authorlawnjelly <lawnjelly@gmail.com>2020-11-18 18:11:30 +0000
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-30 02:05:48 +0200
commite3491a37445014cc3527d6f2c1467063222b2dd8 (patch)
tree7f8250aee66fbc382040f0c843a91a5f85238d45 /platform/windows/context_gl_windows.h
parentd046817536a21358f9c51bf5b932d0a6615ee76a (diff)
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
Diffstat (limited to 'platform/windows/context_gl_windows.h')
-rw-r--r--platform/windows/context_gl_windows.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
deleted file mode 100644
index feff1d825b..0000000000
--- a/platform/windows/context_gl_windows.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*************************************************************************/
-/* context_gl_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
-
-// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-
-#ifndef CONTEXT_GL_WIN_H
-#define CONTEXT_GL_WIN_H
-
-#include "core/error/error_list.h"
-#include "core/os/os.h"
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
-typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
-
-class ContextGL_Windows {
- HDC hDC;
- HGLRC hRC;
- unsigned int pixel_format;
- HWND hWnd;
- bool opengl_3_context;
- bool use_vsync;
-
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
- PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
-
-public:
- void release_current();
-
- void make_current();
-
- int get_window_width();
- int get_window_height();
- void swap_buffers();
-
- Error initialize();
-
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
-
- ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
- ~ContextGL_Windows();
-};
-
-#endif
-#endif