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authorreduz <juan@okamstudio.com>2016-12-21 02:29:58 -0300
committerreduz <juan@okamstudio.com>2016-12-21 02:29:58 -0300
commit72b844c34999d8615450798ed1f27ef24a72d8ce (patch)
treecc51d63b1725459d0da37fd807301d8e3540a395 /platform/windows/context_gl_win.cpp
parent075fde7f26d6c3b02df5108065d1a9f979437bb8 (diff)
Godot works on Windows again..
Diffstat (limited to 'platform/windows/context_gl_win.cpp')
-rw-r--r--platform/windows/context_gl_win.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index fd9e895370..57950d33ca 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -162,8 +162,8 @@ Error ContextGL_Win::initialize() {
if (opengl_3_context) {
int attribs[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.1 context
- WGL_CONTEXT_MINOR_VERSION_ARB, 2,
+ WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context
+ WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//and it shall be forward compatible so that we can only use up to date functionality
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0}; //zero indicates the end of the array
@@ -182,7 +182,7 @@ Error ContextGL_Win::initialize() {
if (!(new_hRC=wglCreateContextAttribsARB(hDC,0, attribs)))
{
wglDeleteContext(hRC);
- MessageBox(NULL,"Can't Create An OpenGL 3.1 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+ MessageBox(NULL,"Can't Create An OpenGL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return false
}
wglMakeCurrent(hDC,NULL);
@@ -191,11 +191,11 @@ Error ContextGL_Win::initialize() {
if (!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
{
- MessageBox(NULL,"Can't Activate The GL 3.1 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+ MessageBox(NULL,"Can't Activate The GL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
- printf("Activated GL 3.1 context");
+ printf("Activated GL 3.3 context");
}
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress ("wglSwapIntervalEXT");