diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-09-20 17:09:05 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-20 17:09:05 +0200 |
commit | fdc2463a1ba6de47c13d976105153cfaa19b86d6 (patch) | |
tree | f4b714c1895c7a621d7ed76e61939e70d24392f1 /platform/windows/camera_win.cpp | |
parent | 6f10e994fbf282e4e9db0a5988884c50a15849c3 (diff) | |
parent | 91ecd7b6a679edeaee6b6ac147074c80d2bd30f6 (diff) |
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
Diffstat (limited to 'platform/windows/camera_win.cpp')
-rw-r--r-- | platform/windows/camera_win.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp index b97796fe89..10787d0d0a 100644 --- a/platform/windows/camera_win.cpp +++ b/platform/windows/camera_win.cpp @@ -30,9 +30,12 @@ #include "camera_win.h" -///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it -// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me... -// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy.... +///@TODO sorry guys, I got about 80% through implementing this using DirectShow only +// to find out Microsoft deprecated half the API and its replacement is as confusing +// as they could make it. Joey suggested looking into libuvc which offers a more direct +// route to webcams over USB and this is very promising but it wouldn't compile on +// windows for me...I've gutted the classes I implemented DirectShow in just to have +// a skeleton for someone to work on, mail me for more details or if you want a copy.... ////////////////////////////////////////////////////////////////////////// // CameraFeedWindows - Subclass for our camera feed on windows @@ -69,7 +72,8 @@ bool CameraFeedWindows::activate_feed() { return true; }; -///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture +///@TODO we should probably have a callback method here that is being called by the +// camera API which provides frames and call back into the CameraServer to update our texture void CameraFeedWindows::deactivate_feed(){ ///@TODO this should deactivate our camera and stop the process of capturing frames |