diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2019-11-29 08:54:39 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2019-12-01 21:57:18 +0200 |
commit | 2ef8c5fac5db208e8b2220f67c666cb0934c9020 (patch) | |
tree | 31f4d2f8765f86ad8b870030eba044eaec206019 /platform/windows/camera_win.cpp | |
parent | 52e3993eb0bc98b94c6d65e6901c38daae73b7fa (diff) |
iOS modular build and export implementation.
Diffstat (limited to 'platform/windows/camera_win.cpp')
-rw-r--r-- | platform/windows/camera_win.cpp | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp deleted file mode 100644 index 10787d0d0a..0000000000 --- a/platform/windows/camera_win.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/*************************************************************************/ -/* camera_win.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "camera_win.h" - -///@TODO sorry guys, I got about 80% through implementing this using DirectShow only -// to find out Microsoft deprecated half the API and its replacement is as confusing -// as they could make it. Joey suggested looking into libuvc which offers a more direct -// route to webcams over USB and this is very promising but it wouldn't compile on -// windows for me...I've gutted the classes I implemented DirectShow in just to have -// a skeleton for someone to work on, mail me for more details or if you want a copy.... - -////////////////////////////////////////////////////////////////////////// -// CameraFeedWindows - Subclass for our camera feed on windows - -/// @TODO need to implement this - -class CameraFeedWindows : public CameraFeed { -private: -protected: -public: - CameraFeedWindows(); - virtual ~CameraFeedWindows(); - - bool activate_feed(); - void deactivate_feed(); -}; - -CameraFeedWindows::CameraFeedWindows(){ - ///@TODO implement this, should store information about our available camera -}; - -CameraFeedWindows::~CameraFeedWindows() { - // make sure we stop recording if we are! - if (is_active()) { - deactivate_feed(); - }; - - ///@TODO free up anything used by this -}; - -bool CameraFeedWindows::activate_feed() { - ///@TODO this should activate our camera and start the process of capturing frames - - return true; -}; - -///@TODO we should probably have a callback method here that is being called by the -// camera API which provides frames and call back into the CameraServer to update our texture - -void CameraFeedWindows::deactivate_feed(){ - ///@TODO this should deactivate our camera and stop the process of capturing frames -}; - -////////////////////////////////////////////////////////////////////////// -// CameraWindows - Subclass for our camera server on windows - -void CameraWindows::add_active_cameras(){ - ///@TODO scan through any active cameras and create CameraFeedWindows objects for them -}; - -CameraWindows::CameraWindows() { - // Find cameras active right now - add_active_cameras(); - - // need to add something that will react to devices being connected/removed... -}; - -CameraWindows::~CameraWindows(){ - -}; |