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authorElliott Sales de Andrade <quantum.analyst@gmail.com>2017-09-25 00:04:49 -0400
committerElliott Sales de Andrade <quantum.analyst@gmail.com>2017-09-25 14:36:02 -0400
commitffab67b8daea8e3379824105439eba8226b72fde (patch)
treebc12f51abfdec242fb0e42a04f02a3de9359fce5 /platform/windows/SCsub
parentf9e463bce2607c5136acc79ecd495f8b62b8e5ad (diff)
Use BoolVariable in target/component/advanced options.
Diffstat (limited to 'platform/windows/SCsub')
-rw-r--r--platform/windows/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index fd041e096e..d3c160f052 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -30,7 +30,7 @@ common_win.append(obj)
binary = env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
-if (env['vsproj']) == "yes":
+if env['vsproj']:
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]