diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-30 18:44:57 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-11-01 00:33:51 +0100 |
commit | 97c8508f5e4f57b1048830d44e76e1f4517fd449 (patch) | |
tree | 3d6af30f519a2a7788e596f21d91f3ecfa399864 /platform/windows/SCsub | |
parent | 681575fa7123592897090c6cce44402c4e45baeb (diff) |
style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
Diffstat (limited to 'platform/windows/SCsub')
-rw-r--r-- | platform/windows/SCsub | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub index e53eb7af34..00568952ea 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -4,14 +4,14 @@ Import('env') common_win=[ - "context_gl_win.cpp", - "os_windows.cpp", - "ctxgl_procaddr.cpp", - "key_mapping_win.cpp", - "tcp_server_winsock.cpp", - "packet_peer_udp_winsock.cpp", - "stream_peer_winsock.cpp", - "joystick.cpp", + "context_gl_win.cpp", + "os_windows.cpp", + "ctxgl_procaddr.cpp", + "key_mapping_win.cpp", + "tcp_server_winsock.cpp", + "packet_peer_udp_winsock.cpp", + "stream_peer_winsock.cpp", + "joystick.cpp", ] restarget="godot_res"+env["OBJSUFFIX"] @@ -24,6 +24,6 @@ env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX # Microsoft Visual Studio Project Generation if (env['vsproj'])=="yes": - env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] - for x in common_win: - env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)] + env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] + for x in common_win: + env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)] |