diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-09-07 11:15:13 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-09-07 11:58:30 +0200 |
commit | 86dd3f312c4ff8ef8be04b9a210415d21f2ca269 (patch) | |
tree | 5620f3fb939c8f2306ccc65714bcced28aedb262 /platform/web | |
parent | 6b3cb71a96bdfd8eefbe6c13d5f74ff45050d5b5 (diff) |
[Web] Enable Web exporter in non-dev mode.
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
Diffstat (limited to 'platform/web')
-rw-r--r-- | platform/web/export/export_plugin.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp index 9971481459..a2425c1500 100644 --- a/platform/web/export/export_plugin.cpp +++ b/platform/web/export/export_plugin.cpp @@ -355,15 +355,6 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const { } bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { -#ifndef DEV_ENABLED - // We don't provide export templates for the Web platform currently as there - // is no suitable renderer to use with them. So we forbid exporting and tell - // users why. This is skipped in DEV_ENABLED so that contributors can still test - // the pipeline once we start having WebGL or WebGPU support. - r_error = "The Web platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n"; - return false; -#endif - String err; bool valid = false; bool extensions = (bool)p_preset->get("variant/extensions_support"); @@ -396,15 +387,6 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp } bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { -#ifndef DEV_ENABLED - // We don't provide export templates for the Web platform currently as there - // is no suitable renderer to use with them. So we forbid exporting and tell - // users why. This is skipped in DEV_ENABLED so that contributors can still test - // the pipeline once we start having WebGL or WebGPU support. - r_error = "The Web platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n"; - return false; -#endif - String err; bool valid = true; |