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authorRémi Verschelde <rverschelde@gmail.com>2023-02-10 15:45:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-10 15:45:52 +0100
commitab56e79a6ac51371fce20f3e24542d7f3990b7a4 (patch)
tree775c61d97f196623fd9c9c62e6fabaf39067ee45 /platform/web/web_runtime.cpp
parentcac4cda89b34de9730ffde279e98120dfdb18fd0 (diff)
ProjectManager: Also set `gl_compatibility` for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are pre-existing overrides which supersede it. We should treat this checkbox as the highest allowed rendering method, and replace the ones which would be higher end (here replace `mobile` with the chosen `gl_compatibility`).
Diffstat (limited to 'platform/web/web_runtime.cpp')
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