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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-08-28 20:27:45 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-08-29 11:52:00 +0200
commitd20b32186fc192f5e527a1211291b0cb293f4e66 (patch)
tree20f5e9e84e10b68c318f576344a10a9fc63d235f /platform/web/godot_js.h
parent223e083d36ac1ca3f7aa46898d8870e476132f7a (diff)
[Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
Diffstat (limited to 'platform/web/godot_js.h')
-rw-r--r--platform/web/godot_js.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/platform/web/godot_js.h b/platform/web/godot_js.h
new file mode 100644
index 0000000000..a323f2d157
--- /dev/null
+++ b/platform/web/godot_js.h
@@ -0,0 +1,131 @@
+/*************************************************************************/
+/* godot_js.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_JS_H
+#define GODOT_JS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "stddef.h"
+
+// Config
+extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
+extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
+
+// OS
+extern void godot_js_os_finish_async(void (*p_callback)());
+extern void godot_js_os_request_quit_cb(void (*p_callback)());
+extern int godot_js_os_fs_is_persistent();
+extern void godot_js_os_fs_sync(void (*p_callback)());
+extern int godot_js_os_execute(const char *p_json);
+extern void godot_js_os_shell_open(const char *p_uri);
+extern int godot_js_os_hw_concurrency_get();
+extern int godot_js_pwa_cb(void (*p_callback)());
+extern int godot_js_pwa_update();
+
+// Input
+extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+extern void godot_js_input_vibrate_handheld(int p_duration_ms);
+
+// Input gamepad
+extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_input_gamepad_sample();
+extern int godot_js_input_gamepad_sample_count();
+extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+
+// TTS
+extern int godot_js_tts_is_speaking();
+extern int godot_js_tts_is_paused();
+extern int godot_js_tts_get_voices(void (*p_callback)(int p_size, const char **p_voices));
+extern void godot_js_tts_speak(const char *p_text, const char *p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, void (*p_callback)(int p_event, int p_id, int p_pos));
+extern void godot_js_tts_pause();
+extern void godot_js_tts_resume();
+extern void godot_js_tts_stop();
+
+// Display
+extern int godot_js_display_screen_dpi_get();
+extern double godot_js_display_pixel_ratio_get();
+extern void godot_js_display_alert(const char *p_text);
+extern int godot_js_display_touchscreen_is_available();
+extern int godot_js_display_is_swap_ok_cancel();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
+
+// Display canvas
+extern void godot_js_display_canvas_focus();
+extern int godot_js_display_canvas_is_focused();
+
+// Display window
+extern void godot_js_display_desired_size_set(int p_width, int p_height);
+extern int godot_js_display_size_update();
+extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
+extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
+extern int godot_js_display_fullscreen_request();
+extern int godot_js_display_fullscreen_exit();
+extern void godot_js_display_window_title_set(const char *p_text);
+extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
+extern int godot_js_display_has_webgl(int p_version);
+
+// Display clipboard
+extern int godot_js_display_clipboard_set(const char *p_text);
+extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text));
+
+// Display cursor
+extern void godot_js_display_cursor_set_shape(const char *p_cursor);
+extern int godot_js_display_cursor_is_hidden();
+extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
+extern void godot_js_display_cursor_set_visible(int p_visible);
+extern void godot_js_display_cursor_lock_set(int p_lock);
+extern int godot_js_display_cursor_is_locked();
+
+// Display listeners
+extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
+extern void godot_js_display_window_blur_cb(void (*p_callback)());
+extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
+
+// Display Virtual Keyboard
+extern int godot_js_display_vk_available();
+extern int godot_js_display_tts_available();
+extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor));
+extern void godot_js_display_vk_show(const char *p_text, int p_type, int p_start, int p_end);
+extern void godot_js_display_vk_hide();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_JS_H