diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-08-28 20:27:45 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-08-29 11:52:00 +0200 |
commit | d20b32186fc192f5e527a1211291b0cb293f4e66 (patch) | |
tree | 20f5e9e84e10b68c318f576344a10a9fc63d235f /platform/web/godot_js.h | |
parent | 223e083d36ac1ca3f7aa46898d8870e476132f7a (diff) |
[Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
Diffstat (limited to 'platform/web/godot_js.h')
-rw-r--r-- | platform/web/godot_js.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/platform/web/godot_js.h b/platform/web/godot_js.h new file mode 100644 index 0000000000..a323f2d157 --- /dev/null +++ b/platform/web/godot_js.h @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* godot_js.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_JS_H +#define GODOT_JS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "stddef.h" + +// Config +extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max); +extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max); + +// OS +extern void godot_js_os_finish_async(void (*p_callback)()); +extern void godot_js_os_request_quit_cb(void (*p_callback)()); +extern int godot_js_os_fs_is_persistent(); +extern void godot_js_os_fs_sync(void (*p_callback)()); +extern int godot_js_os_execute(const char *p_json); +extern void godot_js_os_shell_open(const char *p_uri); +extern int godot_js_os_hw_concurrency_get(); +extern int godot_js_pwa_cb(void (*p_callback)()); +extern int godot_js_pwa_update(); + +// Input +extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); +extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers)); +extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y)); +extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords); +extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); +extern void godot_js_input_vibrate_handheld(int p_duration_ms); + +// Input gamepad +extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); +extern int godot_js_input_gamepad_sample(); +extern int godot_js_input_gamepad_sample_count(); +extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); +extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text)); +extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); + +// TTS +extern int godot_js_tts_is_speaking(); +extern int godot_js_tts_is_paused(); +extern int godot_js_tts_get_voices(void (*p_callback)(int p_size, const char **p_voices)); +extern void godot_js_tts_speak(const char *p_text, const char *p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, void (*p_callback)(int p_event, int p_id, int p_pos)); +extern void godot_js_tts_pause(); +extern void godot_js_tts_resume(); +extern void godot_js_tts_stop(); + +// Display +extern int godot_js_display_screen_dpi_get(); +extern double godot_js_display_pixel_ratio_get(); +extern void godot_js_display_alert(const char *p_text); +extern int godot_js_display_touchscreen_is_available(); +extern int godot_js_display_is_swap_ok_cancel(); +extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi); + +// Display canvas +extern void godot_js_display_canvas_focus(); +extern int godot_js_display_canvas_is_focused(); + +// Display window +extern void godot_js_display_desired_size_set(int p_width, int p_height); +extern int godot_js_display_size_update(); +extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y); +extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y); +extern int godot_js_display_fullscreen_request(); +extern int godot_js_display_fullscreen_exit(); +extern void godot_js_display_window_title_set(const char *p_text); +extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); +extern int godot_js_display_has_webgl(int p_version); + +// Display clipboard +extern int godot_js_display_clipboard_set(const char *p_text); +extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text)); + +// Display cursor +extern void godot_js_display_cursor_set_shape(const char *p_cursor); +extern int godot_js_display_cursor_is_hidden(); +extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y); +extern void godot_js_display_cursor_set_visible(int p_visible); +extern void godot_js_display_cursor_lock_set(int p_lock); +extern int godot_js_display_cursor_is_locked(); + +// Display listeners +extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen)); +extern void godot_js_display_window_blur_cb(void (*p_callback)()); +extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); + +// Display Virtual Keyboard +extern int godot_js_display_vk_available(); +extern int godot_js_display_tts_available(); +extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor)); +extern void godot_js_display_vk_show(const char *p_text, int p_type, int p_start, int p_end); +extern void godot_js_display_vk_hide(); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_JS_H |