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author | clayjohn <claynjohn@gmail.com> | 2022-12-15 11:41:27 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-12-15 11:41:27 -0800 |
commit | 7d6a25c91e6f4869a182a3f8fe387fadc0280314 (patch) | |
tree | d0407d5675b7fb4bcc1757a51406df1f5ce2cf69 /platform/web/godot_js.h | |
parent | 1c5cfc4675826db05d6e7dc42b337e8b1282de08 (diff) |
Use large offset for tilemap layer level canvas items
This matches the logic in _rendering_update_dirty_quadrants
Diffstat (limited to 'platform/web/godot_js.h')
0 files changed, 0 insertions, 0 deletions