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authorRémi Verschelde <rverschelde@gmail.com>2022-12-06 10:47:05 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-06 10:47:05 +0100
commit09a128761a906d9605d4fb17cba036b9f4586cb2 (patch)
tree505ab377841787a06f40e9a89368dffd2d733562 /platform/web/godot_js.h
parent14861c45b5517362c752acd04a0e4d8ef79e6371 (diff)
parent5af751bfb7c4e22ab5613bed02852575a604c60a (diff)
Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
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