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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-06 10:47:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-06 10:47:05 +0100 |
commit | 09a128761a906d9605d4fb17cba036b9f4586cb2 (patch) | |
tree | 505ab377841787a06f40e9a89368dffd2d733562 /platform/web/godot_js.h | |
parent | 14861c45b5517362c752acd04a0e4d8ef79e6371 (diff) | |
parent | 5af751bfb7c4e22ab5613bed02852575a604c60a (diff) |
Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
Diffstat (limited to 'platform/web/godot_js.h')
0 files changed, 0 insertions, 0 deletions