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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-08-28 20:27:45 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-08-29 11:52:00 +0200
commitd20b32186fc192f5e527a1211291b0cb293f4e66 (patch)
tree20f5e9e84e10b68c318f576344a10a9fc63d235f /platform/web/godot_audio.h
parent223e083d36ac1ca3f7aa46898d8870e476132f7a (diff)
[Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
Diffstat (limited to 'platform/web/godot_audio.h')
-rw-r--r--platform/web/godot_audio.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/platform/web/godot_audio.h b/platform/web/godot_audio.h
new file mode 100644
index 0000000000..3855b7301e
--- /dev/null
+++ b/platform/web/godot_audio.h
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* godot_audio.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_AUDIO_H
+#define GODOT_AUDIO_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "stddef.h"
+
+extern int godot_audio_is_available();
+extern int godot_audio_has_worklet();
+extern int godot_audio_has_script_processor();
+extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
+extern void godot_audio_resume();
+
+extern int godot_audio_capture_start();
+extern void godot_audio_capture_stop();
+
+// Worklet
+typedef int32_t GodotAudioState[4];
+extern int godot_audio_worklet_create(int p_channels);
+extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
+extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames));
+extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
+extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
+extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
+
+// Script
+extern int godot_audio_script_create(int *p_buffer_size, int p_channels);
+extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_AUDIO_H